Sure, we talk about this all the time. Games and simulations are a great way (possibly the only way) to actually learn. For this post though, I want to take a little bit different spin. Surprise, surprise, Web 2.0 (I can’t stand that term) is impacting all types of industries, not just learning. [For clarification purposes, when using the term Web 2.0 in this context, I mean the ability to have user-generated content and various related social networking tools]. In fact, the impact is being felt possibly more strongly in the movie and gaming industries.

Take a listen to Raph Koster (game guru extraordinaire)’s rant for the Game Developer’s Conference, a conference for those who build games (artist, programmers, sound engineers, designers, etc). His 68 minute, PG-13 call to action is quite compelling. What made it interesting to me (besides the fact that I’m a gamer and am interested in the field) is that a simple swap of the word “learning” every time he mentions the word “game” and the presentation becomes exactly what the learning industry is struggling with.

For years, we’ve created monumental, enterprise systems. Web 2.0 is changing all of that. How do we respond? Raph has some great insights into how to survive, adapt, and even thrive in the changing world.

Here are the links:

– Gamasutra (a leading gaming magazine) post about the talk
– Raph’s post about the talk
– The audio for the talk
– The associated PowerPoint slides

As a side note, take a look at his PowerPoint. I think there are quite a few slides that turn out to be great uses of PowerPoint. Of course, to balance those, he’s got several that should be reworked. On average though, he definitely uses it to illustrate or emphasize his key points.